Sunday 12 July 2009

Strictly business


Its a very nice feeling knowing that hundreds of people, most of whom I've never met (and probably never will meet) took a look at World Clock on the Xbox 360 and decided to to lay down their $2.50 for the privilege of owning it.

A very nice feeling indeed.

Is it going to make me rich? Has it sold as much as I was hoping for (although lets face it, its only been available for a week)? Is Xbox Community Games the gateway to a treasure house of riches in a similar way to the much hyped iPhone app store? No, no and no. But am I bitter? No, not at all. Because the kick I'm getting out of knowing that those people 'got' World Clock is more meaningful to me than any of the millions (literally) of customers who have played any of the various games I've worked on in the past.

Understanding why isn't difficult. The World Clock is the only product I've been involved with that I can safely claim is 90% mine. Rather than being one of many little worker ants in a huge company, now its personal. And I absolutely love it.

World Clock took 6 weeks from idea to release. In a large company it might take 6 weeks to organise a meeting! :) Our products are only going to get bigger and better, but never unwieldy and always personal.

This is the future of development. This is my future.

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